﻿#pragma once
#include "Graphics.h"
#include "Engine.h"
#include "Animator.h"
#include "CameraController.h"

using namespace DYGraphics;
using namespace DYEngine;

class TestScene : Scene
{
public:
	TestScene();
	void Load();
	void Update();
	virtual ~TestScene();
private:
	Animator* mAnimator;
	Texture2DPtr mTexture;
	GameObject* mGo;
	CameraController mCamController;
};